Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


You are now able to create actions in your projects and save a lot of lines of code. You know how to use the BABYLON.ActionManager class, how to add actions, the different triggers, and how to control the graph using conditions. You are also able to work with artists and 3ds Max using the Actions Builder and save more lines of code.

In the next chapter, let's concentrate on the rendering part using post-processes (effects). It'll be an occasion to introduce the notion of HDR, SSAO, blurring, blooming, and so on. It's one of the favorite parts of the 3D developers to create special effects such as post-processes.