Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By : John P. Doran, Alan Zucconi
Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By: John P. Doran, Alan Zucconi

Overview of this book

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (14 chapters)

Creating an Anisotropic Specular type

Anisotropic is a type of Specular or reflection that simulates the directionality of grooves in a surface and modifies/stretches the Specular in the perpendicular direction. It is very useful when you want to simulate brushed metals, not a metal with a clear, smooth, and polished surface. Imagine the Specular that you see when you look at the data side of a CD or DVD or the way Specular is shaped at the bottom of a pot or pan. You will notice that if you carefully examine the surface, there is a direction to the grooves, usually in the way the metal was brushed. When you apply a Specular to this surface, you get a Specular stretched in the perpendicular direction.

This recipe will introduce you to the concept of augmenting your Specular highlights to achieve different types of brushed surfaces. In future recipes, we will look at the ways in...