Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Animations in Qt Quick Games

In the previous two chapters, we introduced you to the basics of Qt Quick and QML. By now, you should be fluent enough with the syntax and understand the basic concepts of how Qt Quick works. In this chapter, we will show you how to make your games stand out from the crowd by introducing different kinds of animations that make your applications feel more like the real world. You will also learn to treat Qt Quick objects as separate entities programmable using state machines. A significant part of this chapter will introduce how to implement a number of important gaming concepts using Qt Quick. All this will be shown while we build a simple 2D action game using the presented concepts.

The main topics covered in this chapter are as follows:

  • Animation framework in Qt Quick
  • States and transitions in depth
  • Implementing games in Qt Quick
  • Sprite animations...