Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Integration with Qt Widgets and Qt Quick

While Qt 3D is a very powerful module, sometimes it's not enough to make a complete game or application. Other Qt modules such as Qt Quick or Qt Widgets can be very helpful, for example, when working on the user interface of your game. Luckily, Qt provides a few ways to use different modules together.

When it comes to Qt Widgets, your best bet is the QWidget::createWindowContainer()
function. It allows you to surround your 3D view with widgets and display them all in a single window. This approach was already discussed in Chapter 9, OpenGL and Vulkan in Qt Applications, and can be applied to Qt 3D without any changes.

However, the capabilities of Qt Widgets are still limited in the world of hardware-accelerated graphics. Qt Quick is much more promising in this area, and the synergy between QML APIs of Qt Quick and Qt 3D can prove to...