Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Layouts

If you build and run the project now, you will see the window with two labels and a button, but they will remain in the exact positions you left them. This is what you almost never want. Usually, it is desired that widgets are automatically resized based on their content and the size of their neighbors. They need to adjust to the changes of the window's size (or, in contrast, the window size may need to be restricted based on possible sizes of the widgets inside of it). This is a very important feature for a cross-platform application, as you cannot assume any particular screen resolution or size of controls. In Qt, all of this requires us to use a special mechanism called layouts.

Layouts allow us to arrange the content of a widget, ensuring that its space is used efficiently. When we set a layout on a widget, we can start adding widgets, and even other layouts,...