Book Image

Building your First Mobile Game using XNA 4.0

By : Brecht Kets, Thomas Goussaert
Book Image

Building your First Mobile Game using XNA 4.0

By: Brecht Kets, Thomas Goussaert

Overview of this book

With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform."Building your First Mobile Game using XNA 4.0" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform."Building your First Mobile Game using XNA 4.0" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!
Table of Contents (16 chapters)

Before we start


There are several ways to play sounds or music in XNA. The SoundEffect and SoundEffectInstance classes enable us to do just that. XACT, Microsoft cross platform audio creation tool, is not supported on Windows Phone. However, there is still a lot we can do with the classes that are provided from the XNA framework, such as playing sounds, playing 3D sounds adjusting volume, pitch, and so on. There is no real limit on how many sounds you can load, except memory of the device of course. There is however a limit on how many sounds you can play simultaneously, that is 64. If we try to play more than 64 sounds at once, we will get an exception.

Let's start by playing some sounds! The sounds we will use in the demos come from flashkit.com and are freeware.