Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By : Ryan Henson Creighton
Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – building Halo


OK, don't get too excited. We're not actually going to build Halo... we're going to build a halo to make our bullet look all glowy and awesome.

  1. Ensure that the Bullet GameObject is still selected.

  2. In the menu, go to Component | Effects | Halo. This adds a cool halo effect to the bullet.

  3. In the Inspector panel, click on the color swatch for the Halo Component. Enter the same neon-green color values as before:

    R: 9

    G: 255

    B: 0

  4. Change the halo's Size value to 0.5.

    Now let's get the bullet ready to move around in the physics engine.

  5. Make sure the Bullet GameObject is still selected.

  6. In the menu, go to Component | Physics | Rigidbody.

  7. In the Inspector panel, uncheck Use gravity.

  8. At the top of the Inspector panel, click on Add Tag... in the Tag dropdown.

  9. Create a new tag called bullet. (If you want to keep your file tidy, you can delete the old bomb and stein tags left over from the previous project, and shrink the list size down to 2.)

  10. Click again to select the bullet...