In this chapter, we have learned to create an indoor environment using basic shapes and standard assets. We have applied different transformations, including moving, scaling, and rotating. We have also learned about colliders and their importance for our game. Finally, we have used a built-in water object or prefab to simulate water in our game. In the next chapter, we will learn how to use JavaScript and interact with objects within the Unity3D scene.
Getting Started with Unity
By :
Getting Started with Unity
By:
Overview of this book
<p>Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.</p>
<p>"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D’s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.</p>
<p>In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.</p>
<p>Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.</p>
Table of Contents (13 chapters)
Getting Started with Unity
Credits
About the Author
About the Reviewer
www.packtpub.com
Preface
Free Chapter
Getting to Know Unity3D
Creating a Maze with Built-in Objects
Using Scripts to Interact with Objects
Creating and Tracking Objects
Bringing Your Game to Life with AI and Animations
Finalizing and Optimizing Your Game
Index
Customer Reviews