Now that we've discussed what all of the game elements are and how each HTML5 feature was used to fulfill that role, let's take a deeper look at how to make the most out of each of these APIs. For each of the following APIs, we'll provide a more concrete definition of the feature, what its intended use is, and a code example will follow. You may also refer to the complete source code attached at the end of the chapter in order to fill the gap between the code sample and how that feature fits in with the rest of the game code base. It is also recommended that you code along and play with the various settings and values in order to experiment with and more fully understand each API.
Learn HTML5 by Creating Fun Games
By :
Learn HTML5 by Creating Fun Games
By:
Overview of this book
HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)
Learn HTML5 by Creating Fun Games
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
An Overview of HTML5
HTML5 Typography
Understanding the Gravity of HTML5
Using HTML5 to Catch a Snake
Adding Features to Your Game
HTML5 and Mobile Game Development
Index
Customer Reviews