In this chapter, we will take everything we covered in Chapter 5, Creating a 3D Application – a Crash Course in Unity 3D, and Chapter 6, Creating a 3D Application – Integrating the Leap Motion Device with a 3D Toolkit, to create a playable 3D application where you will control a virtual flying entity (similar to a quadrotor) in an empty room. We'll go over the basics of creating an entity, interpreting user input, and then moving the entity around. At the conclusion of this chapter, you should have a complete 3D application that you can control with just your hands!
Note
This chapter is sprinkled with periodic Fun facts that offer high-level and entry-level factoids about scripting and programming for your reading pleasure.
We will be covering the following topics in this chapter:
Creating the flying entity
Retrieving user input
Interpreting user input with the
Player
classPutting everything together and testing it
So, without further...