This book is part of Packt's Mastering series. The author assumes that you have some programming background.
A decade ago, Mastering Leap Motion would not likely have been published. It is part of a wave of crowdsourced, informal, and targeted publications. eBooks are changing things. Innovation and creative projects are sprouting everywhere in part because digital technology has lowered the barriers to the dissemination of knowledge and information. Grade-school kids are creating smartphone apps. 3D printing has arrived in schools and home workshops.
Gone is the time when one would be considered a professional and/or contributor because they knew certain things. Now, you must do something with knowledge to be in the winner's circle. Real celebrity will go to those who understand both the technology and the creative process. With this book, you can make technology dance in the celebration of creativity.
If you listen to the author's backstory, you will be inspired to use your newfound understanding in creative ways. Brandon Sanders has spent several years working with others in the FIRST (For Inspiration and Recognition of Science and Technology) programs. FIRST gives young people complex and difficult problems related to robotics to deal with. Good FIRST teams create delightful robots that bristle with innovation. Brandon discusses some of those machines at the end of Chapter 9, Going beyond the Leap Motion Controller.
I will encourage you to follow the author through a conversation about how to use Leap Motion Controllers. Then, have your own conversation with an innovative use of Leap Motion. Do something delightful! Do something that will make others smile.
Dr. Woodie Flowers
Pappalardo Professor Emeritus MIT
Distinguished Advisor, FIRST