Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a multipurpose metal node group


All the metal materials you can see in the following screenshot (pewter, gold, silver, chromium, and aluminum) were obtained from a single shader node group linked and applied to each Suzanne with different interface settings.

To take a look at the scene, open the 9931OS_04_metals.blend file. In this recipe, we will build the generic Metal node group shader. You can find it in the 9931OS_04_metal_group.blend file, as shown in the following screenshot:

Some examples of different metal materials created by the same node group

Getting ready...

Start Blender and load the 9931OS_Suzanne_start.blend file.

How to do it...

Now we are going to create the node group by performing the following steps:

  1. Click on New in the Material window under the Properties panel or in the Node Editor toolbar.

  2. In the Material window, switch the Diffuse BSDF shader with a Mix Shader node, and in the first Shader slot, select a Glossy BSDF shader. In the second Shader slot, select an...