All the metal materials you can see in the following screenshot (pewter, gold, silver, chromium, and aluminum) were obtained from a single shader node group linked and applied to each Suzanne with different interface settings.
To take a look at the scene, open the 9931OS_04_metals.blend
file. In this recipe, we will build the generic Metal node group shader. You can find it in the 9931OS_04_metal_group.blend
file, as shown in the following screenshot:
Now we are going to create the node group by performing the following steps:
Click on New in the Material window under the Properties panel or in the Node Editor toolbar.
In the Material window, switch the Diffuse BSDF shader with a Mix Shader node, and in the first Shader slot, select a Glossy BSDF shader. In the second Shader slot, select an...