Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Subsurface Scattering in Cycles

In this chapter, we will cover the following recipes:

  • Using the Subsurface Scattering shader node

  • Simulating Subsurface Scattering in Cycles using the Translucent shader

  • Simulating Subsurface Scattering in Cycles using the Vertex Color tool

  • Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node

  • Creating a fake Subsurface Scattering node group