Index
A
- Add mode
- Adjust Color Curves dialog / Clouds Map
- AlphaOver node / Objective Complete - Mini Debriefing
- AlphaOver nodes
- about / Getting on with It
- alpha_control plane / Engage Thrusters
- ambient occlusion / Objective Complete - Mini Debriefing
- animation
- tweaks, adding to / Animation Tweaks, Objective Complete - Mini Debriefing, Classified Intel
- animation keys
- about / Animation Keys, Engage Thrusters
- animation methods
- about / Classified Intel
- straight ahead / Classified Intel
- pose to pose / Classified Intel
- armature
- about / Creating the Armature, Engage Thrusters
- creating / Engage Thrusters
- setting up / Armature Setup, Engage Thrusters, Classified Intel
- AutoMerge Editing option
- about / Engage Thrusters
B
- Background Images panel / Prepare for Lift Off
- bake functionality / What Does It Do?
- Bilateral Blur filter / Objective Complete - Mini Debriefing
- Bilateral Blur node
- about / Engage Thrusters
- Blender 2.49b
- about / Mission Checklist, Engage Thrusters
- Blender 2.50
- Blender Game Engine (BGE) / Mission Briefing
- objects, setting up for / Setting Up the Objects for the Game Engine, Objects Setup, Logic Bricks Setup, Objective Complete - Mini Debriefing
- blend texture
- settings / Engage Thrusters
- blend_fade texture / Engage Thrusters
- Blinn shader model
- about / Classified Intel , Energy Shield to the Rescue
- Blur node
- about / Getting on with It, Engage Thrusters
- body
- modeling, for snail / Modeling the Body, Engage Thrusters, Objective Complete - Mini Debriefing
- shading, for snail / Shading the Body, Engage Thrusters, Objective Complete - Mini Debriefing
- body material
- settings / Engage Thrusters
- Border Select tool
- about / Engage Thrusters
- breakdown pose / Engage Thrusters, Objective Complete - Mini Debriefing
- bricks material
- about / Engage Thrusters
- building
- building environment
- bump map
- about / Bump Map
- bump texture / Engage Thrusters
C
- car modeling and shading project
- overview / Mission Briefing, What Does It Do?
- features / Why Is It Awesome?
- steps / Your Hotshot Objectives
- requisites / Mission Checklist
- initial patches, creating / Creating the Initial Patches for the Model, Prepare for Lift Off, Engage Thrusters, Objective Complete- Mini Debriefing
- doors, creating / Creating the Doors, Engage Thrusters
- patches, joining / Joining the Patches, Engage Thrusters, Objective Complete - Mini Debriefing
- wheels, creating / Creating the Wheels, Engage Thrusters
- shading / Shading, Engage Thrusters, Objective Complete - Mini Debriefing
- tire material, settings / Engage Thrusters
- glass material, settings / Engage Thrusters
- rimMetal material, settings / Engage Thrusters
- lights material, settings / Engage Thrusters
- flecksA material, settings / Engage Thrusters
- SpecFlecksB material, settings / Engage Thrusters
- WideSpec material, settings / Engage Thrusters
- simple render setup / Simple Render Setup, Objective Complete - Mini Debriefing
- cement floor
- creating, for building environment / Cement Floor
- character.blend file / Mission Checklist
- characters
- key poses, creating for / Animation Keys, Engage Thrusters, Classified Intel
- char_skel armature / Engage Thrusters
- Clipping option
- about / Engage Thrusters
- closing image
- creating, for professional demo reel project / Creating the Intro and Closing Image, Engage Thrusters
- cloudDensity object
- settings / Engage Thrusters
- cloud material
- settings / Engage Thrusters
- cloudPoints texture
- settings / Engage Thrusters
- clouds texture / Engage Thrusters
- ColorRamp
- about / Getting on with It
- composite node
- about / Compositing the Nebula
- compositing
- about / Compositing
- constraints
- about / Constraints
- Convert Premul option / Objective Complete - Mini Debriefing
D
- 3D sketch
- patches, creating for / Engage Thrusters
- datablocks
- decimate modifier
- decorative trees
- creating, for building environment / Trees
- demoreel.blend file / Engage Thrusters
- Detailed render of earth from space project
- overview / Mission Briefing
- working / What Does It Do?
- features / Why Is It Awesome?
- objectives / Your Hotshot Objectives
- checklist / Mission Checklist
- textures, preprocessing / Preprocessing the Textures, Clouds Map, Specular Map, Bump Map
- objects, setting up / Object Setup, Engage Thrusters, Objective Complete - Mini Debriefing
- lights, setting up / Lighting Setup, Engage Thrusters, Objective Complete - Mini Debriefing
- compositing set up, preparing / Compositing Preparation, Engage Thrusters, Objective Complete - Mini Debriefing
- scene, compositing / Compositing, Engage Thrusters, Objective Complete - Mini Debriefing, Classified Intel
- diff texture / Engage Thrusters
- Discombobulator
- about / Engage Thrusters
- Discombobulator script
- dLoc property / You Ready To Go Gung HO? A Hotshot Challenge
E
- earth.blend file / Prepare for Lift Off
- EarthClouds layer / Specular Map
- Edge Select Mode
- about / Engage Thrusters, Engage Thrusters, Engage Thrusters
- Edge Slide tool
- about / Fourth stage
- empArray object / Engage Thrusters
- env file / Prepare for Lift Off
- environment
F
- Face select mode / Engage Thrusters
- Fac parameter
- fakeRefl texture
- settings / Engage Thrusters
- fence
- fighter-storm.blend file / Mission Checklist
- fighter aircraft
- modeling / Modeling the Fighter Aircraft, Engage Thrusters, First stage, Second stage, Third stage, Fourth stage, Fifth stage, Objective Complete - Mini Debriefing
- shading / Shading the Fighter Aircraft, Engage Thrusters, Objective Complete - Mini Debriefing
- animating / Animating the Fighter Aircraft, Prepare for Lift Off, Engage Thrusters, Objective Complete - Mini Debriefing
- Fighter Aircraft Flying Through Storm project
- overview / Mission Briefing, What Does It Do?
- steps / What Does It Do?
- features / Why Is It Awesome?
- objectives / Your Hotshot Objectives
- checklist / Mission Checklist
- fighter aircraft, modeling / Modeling the Fighter Aircraft, Engage Thrusters, First stage, Second stage, Third stage, Fourth stage, Fifth stage, Objective Complete - Mini Debriefing
- fighter aircraft, shading / Shading the Fighter Aircraft, Engage Thrusters, Objective Complete - Mini Debriefing
- storm cloud, shading / Modeling and Shading the Storm Cloud, Prepare for Lift Off, Engage Thrusters, Classified Intel, Engage Thrusters
- storm cloud, modeling / Modeling and Shading the Storm Cloud, Prepare for Lift Off, Engage Thrusters, Classified Intel, Engage Thrusters
- final scene, assembling / Assembling the Final Scene, Engage Thrusters, Objective Complete - Mini Debriefing
- fighter aircraft, animating / Animating the Fighter Aircraft, Prepare for Lift Off, Engage Thrusters, Objective Complete - Mini Debriefing
- simple lightning effect, animating / Animating a Simple Lightning Effect, Engage Thrusters, Mission Accomplished
- fighterBody material
- settings / Engage Thrusters
- fighterBody object / Engage Thrusters
- about / Fifth stage
- fighterCabin material
- settings / Engage Thrusters
- fighterParent object
- properties / Engage Thrusters
- fighterStabilators object / Objective Complete - Mini Debriefing
- fighterStabliators object / Engage Thrusters
- fill light / Lighting Setup
- final scene, Fighter Aircraft Flying Through Storm project
- final scene, Starship Shield Impact
- organizing / Assembling and Organizing the Final Scene, Engage Thrusters , Energy Shield to the Rescue, Getting on with It
- assembling / Assembling and Organizing the Final Scene, Engage Thrusters , Energy Shield to the Rescue, Getting on with It
- compositing / Compositing the final scene, Prepare for Lift Off, Getting on with It, Objective Complete - Mini Debriefing
- final video
- composing, for professional demo reel project / Composing the Final Video, Engage Thrusters, Objective Complete - Mini Debriefing
- flecksA material
- settings / Engage Thrusters
- floor
- shading, for building environment / Floor
- frames material
- about / Engage Thrusters
- FullSkiesDusk0001 texture / Mission Checklist
G
- Gimp
- about / Mission Checklist, Bump Map
- Glare node
- about / Compositing the Nebula
- glass material
- settings / Engage Thrusters
- GLSL Shading / Grass
- Graph Editor
- about / Prepare for Lift Off
- grass
- Grayscale copy of layer option / Clouds Map
- greenBlots texture
- settings / Engage Thrusters
H
- Hotshot Challenge
- Hue Saturation Value node
- about / Engage Thrusters
I
- IK constraint / Armature Setup
- import keyword / Classified Intel
- individual scenes
- creating, for professional demo reel project / Creating the Individual Scenes, Engage Thrusters, Objective Complete - Mini Debriefing
- Influence panel / Prepare for Lift Off
- initial patches
- creating, for car model / Creating the Initial Patches for the Model, Prepare for Lift Off, Engage Thrusters, Objective Complete- Mini Debriefing
- interactive walkthrough project
- overview / Mission Briefing
- features / Why Is It Awesome?
- objectives / Your Hotshot Objectives
- requisites / Mission Checklist
- building, modeling / Modeling the Building, Engage Thrusters, Objective Complete - Mini Debriefing
- building environment, modeling / Modeling the Environment, Grass, Cement Floor, Fence, Skydome, Objective Complete - Mini Debriefing
- environment, shading / Shading the Environment, Skydome, Grass, Floor, Fence, Objective Complete - Mini Debriefing
- building, shading / Shading the Building, Engage Thrusters, Objective Complete - Mini Debriefing
- scripts, coding / Scripting, Engage Thrusters, Objective Complete - Mini Debriefing
- intro image
- creating, for professional demo reel project / Creating the Intro and Closing Image, Engage Thrusters
- Inverse Kinematics / Objective Complete - Mini Debriefing
- IOR factor
- about / Classified Intel
K
- keyframes / Prepare for Lift Off, Classified Intel
- key light / Lighting Setup
- key poses
- creating, for characters / Animation Keys, Engage Thrusters, Classified Intel
L
- lighting rig
- about / Energy Shield to the Rescue
- lightmaps / Mission Accomplished
- lights
- setting up / Lighting Setup, Engage Thrusters, Objective Complete - Mini Debriefing
- lights material
- settings / Engage Thrusters
- LocRotScale option / Engage Thrusters
- Loop Cut and Slide tool
- about / Engage Thrusters, Second stage, Third stage, Engage Thrusters
M
- mainControl object / Objects Setup
- Material tab
- about / Prepare for Lift Off
- Merge Tool
- about / Engage Thrusters
- Merge tool
- mesh datablock / A Word on Datablocks
- mesh modeling
- about / A word on topology
- metaballs
- about / Prepare for Lift Off
- Mirror Modifier
- about / Classified Intel , Engage Thrusters
- Mix block / Compositing Preparation
- model
- creating, for mother ship / Modeling the mother ship, Engage Thrusters, Objective Complete - Mini Debriefing
- creating, for space fighter / Modeling the space fighter, Engage Thrusters, Objective Complete - Mini Debriefing
- mother ship
- model, creating for / Modeling the mother ship, Engage Thrusters, Objective Complete - Mini Debriefing
- motherShip-detailed.blend file / Engage Thrusters
- motherShip object
- about / Engage Thrusters
N
- nebula
- about / What Does It Do?
- compositing / Compositing the Nebula
- nebula background
- Node Editor
- about / Classified Intel
- nodes
- creating / Engage Thrusters
- normal map / Objective Complete - Mini Debriefing
- NURBS modeling
- about / Mission Briefing
O
- Object Center
- about / Classified Intel
- object datablocks / A Word on Datablocks
- objects
- setting up, for Blender Game Engine (BGE) / Setting Up the Objects for the Game Engine, Objects Setup, Logic Bricks Setup, Objective Complete - Mini Debriefing
- setting up / Object Setup, Engage Thrusters, Objective Complete - Mini Debriefing
- Object tab
- about / Engage Thrusters
- OpenEXR format
- about / Classified Intel
P
- parenting
- about / Parenting
- parenting process
- about / Engage Thrusters
- particle system settings / Particle's Party
- patches
- creating, for 3D sketch / Engage Thrusters
- planet
- about / What Does It Do?
- shading / Modeling and shading the planet, Classified Intel
- modeling / Modeling and shading the planet, Classified Intel
- planetEarth object / Engage Thrusters
- point lamp
- settings / Engage Thrusters
- Pose Mode
- about / Engage Thrusters
- pose to pose method / Classified Intel
- Professional Demo Reel project
- overview / Mission Briefing
- working / What Does It Do?
- features / Why Is It Awesome?
- objectives / Your Hotshot Objectives
- requisites / Mission Checklist
- closing image, creating / Creating the Intro and Closing Image, Engage Thrusters
- intro image, creating / Creating the Intro and Closing Image, Engage Thrusters
- studio setup, creating / Creating the Studio Setup, Engage Thrusters, Objective Complete - Mini Debriefing
- wire material, settings / Engage Thrusters
- individual scenes, creating for / Creating the Individual Scenes, Engage Thrusters, Objective Complete - Mini Debriefing
- final video, composing / Composing the Final Video, Engage Thrusters, Objective Complete - Mini Debriefing
- projects
- fighter aircraft flying through storm / Mission Briefing, What Does It Do?, Why Is It Awesome?, Mission Checklist
- car modeling and shading / Mission Briefing, What Does It Do?, Your Hotshot Objectives, Mission Checklist
- professional demo reel / What Does It Do?, Why Is It Awesome?
- interactive walkthrough / Mission Briefing, Why Is It Awesome?, Mission Checklist
- detailed render of earth from space / Mission Briefing, Why Is It Awesome?, Preprocessing the Textures
- walk cycle animation / Mission Briefing, Why Is It Awesome?
- snail, creating / Mission Briefing, Why Is It Awesome?
- Proportional Edit
- about / Why Is It Awesome?
- Proportional Editing / Fifth stage
R
- Ramp option / Engage Thrusters
- raytrace method / Energy Shield to the Rescue
- Rectangular Selection Tool
- about / Mission Checklist
- reflections
- about / Classified Intel
- Remove Doubles tool
- about / Engage Thrusters
- RenderLayer block / Compositing Preparation
- Render Layer node
- about / Getting on with It
- renderlayer node
- about / Compositing the Nebula
- RenderLayers
- about / What Does It Do?
- RGB Curves node
- about / Getting on with It, Engage Thrusters
- rim light / Lighting Setup
- rimMetal material
- settings / Engage Thrusters
- root
- about / Engage Thrusters
S
- scene
- creating, in space / Mission Briefing
- compositing / Compositing, Engage Thrusters, Objective Complete - Mini Debriefing, Classified Intel
- setting up, for snail creation project / Scene Setup, Engage Thrusters
- scripts
- coding, for interactive walkthrough project / Scripting, Engage Thrusters, Objective Complete - Mini Debriefing
- Selective Gaussian Blur / Mission Accomplished
- Select Linked tool
- about / Engage Thrusters
- sf_body_specNoise texture
- settings / Prepare for Lift Off
- sf_cabin_reflMap texture / Prepare for Lift Off
- sf_cristalCabin material
- about / Prepare for Lift Off
- settings / Prepare for Lift Off
- sf_metalCannon material
- about / Prepare for Lift Off
- settings / Prepare for Lift Off
- sf_shipBody material
- about / Prepare for Lift Off
- settings / Prepare for Lift Off
- sf_shipWings material
- about / Prepare for Lift Off
- settings / Prepare for Lift Off
- shader
- about / Classified Intel
- shaders
- about / Why Is It Awesome?, Mission Briefing
- shader settings
- adjusting / Energy Shield to the Rescue
- shell
- modeling, for snail creation project / Modeling the Shell, Prepare for Lift Off, Engage Thrusters, Objective Complete - Mini Debriefing
- shading, for snail creation project / Shading the Shell, Engage Thrusters, Objective Complete - Mini Debriefing
- shell material
- settings / Engage Thrusters
- shieldDistort texture
- settings / Energy Shield to the Rescue
- shieldFX texture
- settings / Energy Shield to the Rescue
- simple lightning effect
- Skeleton Sketching tool / Engage Thrusters, Objective Complete - Mini Debriefing
- sketch
- creating, for space scene / Mission Briefing
- skinning
- skydome
- skydome object
- settings / Skydome
- Smooth Iterations parameter / Engage Thrusters
- Smooth Vertex tool / Engage Thrusters
- snail.blend file / Prepare for Lift Off
- snail creation project
- about / Mission Briefing
- overview / What Does It Do?
- features / Why Is It Awesome?, Your Hotshot Objectives, Mission Checklist
- shell shape, creating / Modeling the Shell, Prepare for Lift Off, Engage Thrusters, Objective Complete - Mini Debriefing
- shell, shading / Shading the Shell, Engage Thrusters, Objective Complete - Mini Debriefing
- body, modeling for snail / Modeling the Body, Engage Thrusters, Objective Complete - Mini Debriefing
- body, shading for snail / Shading the Body, Engage Thrusters, Objective Complete - Mini Debriefing
- scene, setting up for / Scene Setup, Engage Thrusters
- compositing / Compositing, Engage Thrusters
- Snap option
- space
- scene, creating in / Mission Briefing
- space-scene.blend file
- about / Mission Checklist, Engage Thrusters
- space fighter
- about / Mission Briefing
- model, creating for / Modeling the space fighter, Engage Thrusters, Objective Complete - Mini Debriefing
- shading / Shading the space fighter, Prepare for Lift Off , Objective Complete - Mini Debriefing
- space scene
- sketch plan, creating for / Mission Briefing
- SpecFlecksB material
- settings / Engage Thrusters
- spec texture / Engage Thrusters
- specular intensity
- about / Energy Shield to the Rescue
- specular map
- creating / Specular Map
- Specular panel
- settings / Energy Shield to the Rescue
- specular reflection / Mission Briefing
- starFighter object / A Word on Datablocks
- Starship Shield Impact
- Hotshot Challenge / You Ready to go Gung HO? A Hotshot Challenge
- Starship Shield Impact project
- rendering / Why Is It Awesome?, Your Hotshot Objectives
- mother ship, modeling / Modeling the mother ship, Engage Thrusters, Objective Complete - Mini Debriefing
- space fighter, modeling / Modeling the space fighter, Engage Thrusters, Objective Complete - Mini Debriefing
- space fighter, shading / Shading the space fighter, Prepare for Lift Off , Objective Complete - Mini Debriefing
- planet, shading / Modeling and shading the planet, Classified Intel
- planet, modeling / Modeling and shading the planet, Classified Intel
- nebula background, creating / Creating the nebula background, Engage Thrusters, Particle's Party, Compositing the Nebula
- final scene, organizing / Assembling and Organizing the Final Scene, Engage Thrusters , Energy Shield to the Rescue, Getting on with It
- final scene, assembling / Assembling and Organizing the Final Scene, Engage Thrusters , Energy Shield to the Rescue, Getting on with It
- final scene, compositing / Compositing the final scene, Prepare for Lift Off, Getting on with It, Objective Complete - Mini Debriefing
- stencil parameter / Classified Intel
- storm cloud
- straight ahead method / Classified Intel
- studio setup
- creating, for professional demo reel project / Creating the Studio Setup, Engage Thrusters, Objective Complete - Mini Debriefing
- Subdivision Surface modifier / Fifth stage
- Subdivision Surfaces modifier
- about / Engage Thrusters
- Subsurface Scattering options / Objective Complete - Mini Debriefing
- Subsurf modifier
- about / Classified Intel
- sun lamps
- settings / Engage Thrusters
T
- tex folder / Mission Checklist, Clouds Map
- textures
- about / Preprocessing the Textures
- preprocessing / Clouds Map, Specular Map, Bump Map
- reasons, for creating / Objective Complete - Mini Debriefing
- tileable textures / Mission Briefing
- tip
- about / Engage Thrusters
- tire material
- settings / Engage Thrusters
- Toggle Quad View button / Prepare for Lift Off
- topology
- about / A word on topology, Why Is It Awesome?
- trees
- shading, for building environment / Trees
- tweaking
- tweaks
- adding, to animation / Animation Tweaks, Objective Complete - Mini Debriefing, Classified Intel
U
- UV Sphere / Skydome
V
- Video Sequence Editor
- about / Engage Thrusters, Classified Intel
- Volkswagen cars blueprints
- URL / Mission Checklist
- volumetric effect / What Does It Do?
- volumetric materials
- about / Classified Intel
- volumetric shader / Mission Briefing
- Voronoi type / Energy Shield to the Rescue
W
- walkcycle.blend file / Mission Checklist
- walk cycle animation project
- about / Mission Briefing
- features / Why Is It Awesome?
- objectives / Your Hotshot Objectives
- checklist / Mission Checklist
- armature, creating / Creating the Armature, Engage Thrusters
- armature, setting up / Armature Setup, Engage Thrusters, Classified Intel
- skinning / Skinning, Engage Thrusters, Objective Complete - Mini Debriefing
- animation keys / Animation Keys, Engage Thrusters, Classified Intel
- breakdown pose / Engage Thrusters, Objective Complete - Mini Debriefing
- tweaks, adding to animation / Animation Tweaks, Objective Complete - Mini Debriefing, Classified Intel
- warp parameter / Classified Intel
- Weight Paint mode / Engage Thrusters
- WideSpec material
- settings / Engage Thrusters
- windows material
- about / Engage Thrusters
- wire material
- settings / Engage Thrusters