Making changes to a symbol is easy, but there are a few ways to do it. We will look at them in a moment.
This method will allow you to make changes to a symbol on a page-by-page basis. For example, open project_mockup_1.bmml
and double-click on the header.
You should now see a green bar across the top of the canvas, as shown in the following screenshot:
In this state, your symbol is fully editable, but any changes you make will apply only to this particular instance.
Note
The number in the green bar (#83 in this example), is an ID number that Balsamiq creates automatically. This number becomes part of the page's file data and can be referenced during development, if needed. While developing with Balsamiq is outside the scope of this book, I thought you might want to know.