Book Image

Mastering Leap Motion

By : Brandon Sanders
Book Image

Mastering Leap Motion

By: Brandon Sanders

Overview of this book

<p>Leap Motion technology offers a truly innovative way of interacting with software. Traditionally, computing has always involved the use of a keyboard, a mouse, or a controller. Leap Motion gives developers a new solution to creating a radically new user experience, in a way that is both comprehensive and disruptive in the most exciting sense of the term. From typing to robotic hands and virtual harps, Leap Motion makes human and computer interaction so much more immersive.</p> <p>Beginning with a quick step-by-step guide to get you set up and an overview of how the Leap Motion API works to consolidate your knowledge, the book then looks closely at writing a 2D painting application and explores how to create a 3D application. Featuring diagrams, screenshots, and code examples to guide you as you master Leap Motion, this book will keep you in touch with the future of technology.</p>
Table of Contents (18 chapters)
Mastering Leap Motion
Credits
Foreword
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this final chapter, we started by reviewing everything that you have learned and covered up to this point. We then took a look at some other emerging technologies and how they impact the Leap Motion Controller, including Microsoft's Kinect and the Oculus VR technology. This chapter, and the book, was finished off by taking a lengthy look at some things you can do with the Leap Motion Controller and robots.

From here, you can take everything we've learned and looked at and create something entirely new—how about a robot that uses a Kinect to see, but is operated by a Leap Motion Controller connected to an Oculus Rift?

Remember, the only limitation when developing with the Leap Motion is your own imagination (and user fatigue).