Book Image

Effective Robotics Programming with ROS - Third Edition

By : Anil Mahtani, Luis Sánchez, Aaron Martinez, Enrique Fernandez Perdomo
Book Image

Effective Robotics Programming with ROS - Third Edition

By: Anil Mahtani, Luis Sánchez, Aaron Martinez, Enrique Fernandez Perdomo

Overview of this book

Building and programming a robot can be cumbersome and time-consuming, but not when you have the right collection of tools, libraries, and more importantly expert collaboration. ROS enables collaborative software development and offers an unmatched simulated environment that simplifies the entire robot building process. This book is packed with hands-on examples that will help you program your robot and give you complete solutions using open source ROS libraries and tools. It also shows you how to use virtual machines and Docker containers to simplify the installation of Ubuntu and the ROS framework, so you can start working in an isolated and control environment without changing your regular computer setup. It starts with the installation and basic concepts, then continues with more complex modules available in ROS such as sensors and actuators integration (drivers), navigation and mapping (so you can create an autonomous mobile robot), manipulation, Computer Vision, perception in 3D with PCL, and more. By the end of the book, you’ll be able to leverage all the ROS Kinetic features to build a fully fledged robot for all your needs.
Table of Contents (18 chapters)
Effective Robotics Programming with ROS Third Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Index

The pick and place task


In this section, we are going to explain how to perform a very common application or task with a manipulator robot. A pick and place task consists of picking up a target object, which includes grasping it, and placing it somewhere else. Here, we assume that the object is initially on top of a supporting surface that is flat or planar, such as a table, but it is easy to generalize it to more complex environments. As regards the object to grasp, we will consider a cylinder that is approximated by a box, because the gripper we are going to use to grasp is very simple; for more complex objects, you will need a better gripper or even a hand.

In the further sections, we will start by describing how to set up the planning scene that MoveIt! needs in order to identify the objects that are there, apart from the arm itself. These objects are considered during motion planning to avoid obstacles, and they can also be targets for picking up or grasping. In order to simplify the...