Book Image

Programming the BeagleBone

By : Yogesh Chavan, Amit Pandurang Karpe
Book Image

Programming the BeagleBone

By: Yogesh Chavan, Amit Pandurang Karpe

Overview of this book

The whole world is moving from desktop computers to smartphones and embedded systems. We are moving towards utilizing Internet of Things (IoT). An exponential rise in the demand for embedded systems and programming in the last few years is driving programmers to use embedded development boards such as Beaglebone. BeagleBone is an ultra-small, cost-effective computer that comes with a powerful hardware. It runs a full-fledged Debian Linux OS and provides numerous electronics solutions. BeagleBone is open source and comes with an Ethernet port, which allows you to deploy IoT projects without any additions to the board. It provides plenty of GPIO, Anlaog pins, and UART, I2C, SPI pins which makes it the right choice to perform electronics projects. This gives you all the benefits of Linux kernel such as multitasking, multiusers, and extensive device driver support. This allows you to do programming in many languages including high-level languages such as JavaScript and Python. This book aims to exploit the hardware and software capabilities of BeagleBone to create real-life electronics and IoT applications quickly. It is divided into two parts. The first part covers JavaScript programs. The second part provides electronics projects and IoT applications in Python. First, you will learn to use BeagleBone as tool to write useful applications on embedded systems. Starting with the basics needed to set up BeagleBone and the Cloud9 IDE, this book covers interfacing with various electronics components via simple programs. The electronics theory related to these components is then explained in depth before you use them in a program. Finally, the book helps you create some real-life IoT applications.
Table of Contents (21 chapters)
Programming the BeagleBone
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
BeagleBone Capes
Index

Preface

The whole world is moving from desktop/computers to smartphones/embedded systems. We are at the door to Internet of Things (IoT). The number of Internet connected users crossed 3.2 billion in 2015, which is almost half of the total population. The number of connected devices has exceeded the number of humans already. IoT is going to bring a combination of solutions, mixing physical world and digital world. We will interact with the digital world in newer ways than keyboard and mouse. Everyday objects will have logic in them to do their work in a better way. Multiple things will work collectively in order to achieve better results. IoT will bring lot many possibilities and opportunities along.

IoT implementation needs power-efficient embedded system solutions. There has been an exponential rise in the demand of the embedded systems in the last few years. Therefore, there is a demand for embedded programming as well. Embedded development boards such as BeagleBone play a key role here. These boards provide opportunities to new programmers to get their hands on ARM-based embedded systems. BeagleBone comes as an ultra-small, cost-effective solution with a powerful hardware that runs Debian Linux. This book tries to explore the hardware and software capabilities of BeagleBone to create real-life electronics and IoT applications quickly.

Being an open source hardware board, BeagleBone is the perfect choice to study embedded systems. Board design files and in-depth datasheets are open for being studied. It comes with an Ethernet port that allows deploying the IoT projects without making any addition to the board. It provides plenty of GPIO, ADC, UART, I2C, and SPI pins that make it the right choice for electronic projects. One can install Debian, Ubuntu, Android, and many other Liunx distributions. By default, it comes with a full-fledged Debian Linux OS running on it. This gives you all the benefits of Linux kernel such as multitasking, multiuser, and extensive device drivers support. It also allows you to do programming in many languages, including C, C++, JavaScript, Python, Ruby, Perl, and so on. This book uses BeagleBone as a tool to write useful applications on the embedded systems. Starting with the basics to set up BeagleBone and Cloud9 IDE, this book covers interfacing with various electronic components via simple programs. The electronics theory related to these components is explained in detail before using them in a program. Then, the book covers some real-life IoT applications.

This book is divided in two parts: the first part is covers programs in JavaScript and the second part of this book provides electronics projects and IoT applications in Python. Most of the physicial computing theories and concepts are covered in the JavaScript part. Programs are explained in the explanation section, immediately after it's source code. Troubleshooting steps are given wherever needed. Some programs have an execution section, which explains how a program works internally. Programming language conventions and error handling are loosely followed to make programs short and easy to understand. The language that is to be covered first is a tough choice. I choose JavaScript as it is energy-efficient, event-driven architecture. It is more suited as an IoT solution. Only sending the important information reduces the processing that is to be done on the Thing connected to the Internet. Javascript is a natural language of web. It comes preinstalled in the BeagleBone along with Node and Cloud9. You can start Javascript programming immediately after connecting BeagleBone. Let's start the journey of programming the BeagleBone.

What this book covers

Chapter 1, Cloud9 IDE, gives the essential information you need before you start programming on BeagleBone. It gives hardware and software-related information about the boards in the BeagleBone series. It provides you different ways to connect to BeagleBone and start Cloud9 IDE to program.

Chapter 2, Blinking Onboard LEDs, covers how to use Cloud9 IDE to write the first physical computing program—blinking onboard LED on the BeagleBone. It covers another program that creates a display pattern among the LEDs.

Chapter 3, Blinking External LEDs, explains the General Purpose Input/Output (GPIO) theory and how to attach the external LEDs to the GPIO pins. Then, it covers blinking LED and display pattern programs.

Chapter 4, Controlling LED Using a Push Button, teaches how to read from input components using polling. The interrupt method programs for each of these methods are covered.

Chapter 5, Reading from Analog Sensors, covers the theory about Analog I/O and how BeagleBone supports it. Then, it has programs to read from the TMP36 temperature sensor and light sensor.

Chapter 6, PWM – Writing Analog Information, explains how the Pulse Width Modulation (PWM) technique is used to write the analog information and how BeagleBone supports it. It has a program to fade-in LED and control the servo motor using PWM.

Chapter 7, Internet of Things with BeagleBone, explains how to implement IoT in JavaScript using BeagleBone. It covers important information about IoT. Then, there are three real-life examples. Two of them are programs to remotely control LED and servo motor. Another program is to shoot an e-mail alert when overtemperature is detected.

Chapter 8, Physical Computing in Python, explains rewriting all the programs that are covered from Chapter 3 to Chapter 6 in the Python language.

Chapter 9, UART, I2C, SPI Programming, covers popular buses in the embedded systems—UART, I2C, and SPI. All these protocols are explained here in detail. This chapter covers programs that communicate over each of these buses.

Chapter 10, Internet of Things Using Python, teaches IoT programs in Python. It has programs that were similar to the programs covered in Chapter 7. It has an additional program that uploads the temperature data over the Cloud website and we will receive the temperature graph over time for analysis.

Appendix A, GPIO Control in Bash, teaches how to set the direction and turn GPIO on/off directly by writing sysfs files.

Appendix B, BeagleBone Capes, provides information about BeagleBone add-on boards called capes.

Appendix C, Pinmux and the Device Tree, gives details about the new hardware description files that help the kernel to initialize BeagleBone. They are called device tree. It covers how to use the device tree files to select the role of the BeagleBone pin among other possibilities.

This book does not cover BeagleBone Programmable Realtime Units (PRUs) and building/customising installable image.

What you need for this book

The required hardware is as follows:

  • BeagleBone Black or BeagleBone Green or BeagleBone White

  • Micro SD card (4 GB+)

  • One breadboard

  • Ten Male-to-Male jumper wires (different colors)

  • Ten LEDs

  • Ten 470 Ohm resistor

  • Single push button

  • TMP36 sensor

  • LDR

  • Single 10k Ohm resistor

  • Micro servo motor

  • ADXL345 accelerometer module

  • Nokia 5110 LCD module

The optional hardware is as follows:

Who this book is for

This book is for anyone who wants to learn programming on the embedded systems and understand key concepts such as GPIO, PWM, and bus. It is intended for a programming beginner who is willing to explore the embedded systems programming by doing electronics projects. This book will be helpful for a BeagleBone owner who wants to quickly implement small-scale home automation solutions. Some hands-on experience is expected on C or Python. Some familiarity with electronics is helpful. However, it is not essential.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "It can be turned on by doing shell access to BeagleBone and executing command sudo ifconfig usb0 up."

A block of code is set as follows:

var b = require('bonescript');
var state = b.HIGH;

b.pinMode("USR3", b.OUTPUT);
b.digitalWrite("USR3", state);

setInterval(blink,1000);

function blink()
{
  if(state == b.LOW)
    state = b.HIGH;
  else
    state = b.LOW;
  b.digitalWrite("USR3", state);
}

Any command-line input or output is written as follows:

sudo dd  if=<image_file_path> of=/dev/sdx bs=1M ; sync

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "You can stop the loop by clicking on the red Stop button in Cloud9."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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