Book Image

Mastering Android Wear Application Development

By : Siddique Hameed, Javeed Chida
Book Image

Mastering Android Wear Application Development

By: Siddique Hameed, Javeed Chida

Overview of this book

Wearable technology is the future of mobile devices. It looks set to be a breakthrough technology, just like the iPad was before it. With the Apple Watch being widely regarded as a success, all eyes are now on Google to provide a similar device for its users. Keep your skills ahead of the competition and be one of the first to fully understand this powerful new trend. This book will give you a very solid understanding of the philosophy, thought process, development details, and methodologies involved in building well-designed, robust Android Wear applications. We cover the advantages and disadvantages of the wearable computing paradigm and provide a good foundational knowledge for you to build practical, real-world wearable apps. You will learn about the various tools, platforms, libraries, SDKs, and technology needed to build Android Wear apps. By the end of the book, you will be an expert in building Android wearable apps.
Table of Contents (18 chapters)
Mastering Android Wear Application Development
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Ubiquitous computing


Ubiquitous computing is a computing paradigm where the human interaction with a computer happens anywhere and everywhere and through any device around them. Let's say, for example, that you are working on an important business proposal using your office desktop computer and you are almost done with your proposal document, but it's time to leave the office and pick up your kid from school and take her to swimming practice. You left work, picked up your kid, and took her to the swimming school. While she is doing her swimming practice, you continue to work on the business proposal from where you left off using your smartphone and send the document to the client just before she is done with the swimming practice.

While you are driving home, you get a response e-mail from the client. The computer integrated into the car you are driving is equipped with an app or system like Siri or Alexa that reads the e-mail message you received from the client out loud. And when you reach home, you respond to the client's business proposal using your smartwatch and even set up a date and place for the next meeting.

This example might sound a little exaggerated, but the important point to make here is that it's not the technology taking over human lives, it's the humans doing what they want to do whenever and wherever, seamlessly, and using simple interactions. The devices around them would help them do what they want to do without knowing or feeling that they do. That is the foundation philosophy of ubiquitous computing. It just lets you do things wherever you need to without asking or needing to know if that can be done there.

Human interaction with a computing device can be pervasive and it can happen without even knowing that it happens.

Technologies such as cloud computing and wireless communication protocols and standards such as Bluetooth, Bluetooth Low Energy (BLE), Near Field Communications (NFC), Radio Frequency Identifications (RFID), and ZigBee make such interactions with devices possible by forming the infrastructure needed for all these devices to communicate with each other and build the contexts needed.

Application developers, designers, and service providers should design their apps and services so that the users may interact with them anywhere and using any devices around them. Every device has its own form factor and is built for certain needs. Understanding the user context and the need for interaction with the device is very important when building apps that will provide great user experience. For instance, it may not be practical to have a keyboard-like UI component in a watch app due to its size and form factor, whereas it may be feasible to use voice input using a text-to-speech feature provided within wearable platforms.