Book Image

Embedded Programming with Modern C++ Cookbook

By : Igor Viarheichyk
Book Image

Embedded Programming with Modern C++ Cookbook

By: Igor Viarheichyk

Overview of this book

Developing applications for embedded systems may seem like a daunting task as developers face challenges related to limited memory, high power consumption, and maintaining real-time responses. This book is a collection of practical examples to explain how to develop applications for embedded boards and overcome the challenges that you may encounter while developing. The book will start with an introduction to embedded systems and how to set up the development environment. By teaching you to build your first embedded application, the book will help you progress from the basics to more complex concepts, such as debugging, logging, and profiling. Moving ahead, you will learn how to use specialized memory and custom allocators. From here, you will delve into recipes that will teach you how to work with the C++ memory model, atomic variables, and synchronization. The book will then take you through recipes on inter-process communication, data serialization, and timers. Finally, you will cover topics such as error handling and guidelines for real-time systems and safety-critical systems. By the end of this book, you will have become proficient in building robust and secure embedded applications with C++.
Table of Contents (17 chapters)

Using CMake as a build system

In the previous recipes, we learned how to compile a program that consists of one C++ file. Real applications, however, usually have a more complex structure. They can contain multiple source files, depend on other libraries, and be split into independent projects.

We need a way to conveniently define build rules for any type of application. CMake is one of the most well-known and widely used tools that allow developers to define high-level rules and translate them into a lower-level build system, such as a Unix make.

In this recipe, we will learn how to set up CMake and create a simple project definition for our Hello, world! application.

Getting ready

As discussed earlier, a common embedded...