Book Image

Embedded Programming with Modern C++ Cookbook

By : Igor Viarheichyk
Book Image

Embedded Programming with Modern C++ Cookbook

By: Igor Viarheichyk

Overview of this book

Developing applications for embedded systems may seem like a daunting task as developers face challenges related to limited memory, high power consumption, and maintaining real-time responses. This book is a collection of practical examples to explain how to develop applications for embedded boards and overcome the challenges that you may encounter while developing. The book will start with an introduction to embedded systems and how to set up the development environment. By teaching you to build your first embedded application, the book will help you progress from the basics to more complex concepts, such as debugging, logging, and profiling. Moving ahead, you will learn how to use specialized memory and custom allocators. From here, you will delve into recipes that will teach you how to work with the C++ memory model, atomic variables, and synchronization. The book will then take you through recipes on inter-process communication, data serialization, and timers. Finally, you will cover topics such as error handling and guidelines for real-time systems and safety-critical systems. By the end of this book, you will have become proficient in building robust and secure embedded applications with C++.
Table of Contents (17 chapters)

Working with emulators

Using a real embedded board is not always possible or practicalhardware is not yet ready, or the number of boards is limited. Emulators help developers use an environment that's as close to the target system as possible, yet do not depend on hardware availability. It is also the best way to start learning embedded development.

In this recipe, we will learn how to set up QEMU (a hardware emulator) and configure it to emulate an ARM-based embedded system running Debian Linux.

How to do it...

We need a virtual environment that, unlike Docker, can emulate processors with architectures that differ from the architecture of our computer:

  1. Navigate to and click...