Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Virtual & Augmented Reality For Dummies
  • Table Of Contents Toc
Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies

By : Paul Mealy
close
close
Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies

By: Paul Mealy

Overview of this book

Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. This book helps you understand what these technologies are, their history, how they’re being used. The book starts with the introduction of virtual and augmented reality, you’ll understand the history and the current state of VR and AR. Next, you’ll explore the various current and future hardware options for consuming virtual and augmented reality experiences. Moving ahead, you’ll discover methods to plan out your VR or AR project, from determining your audience to exploring design principles and best practices. You’ll also discover some of the industries utilizing virtual and augmented reality and explore specific applications built-in virtual and augmented reality. Towards the end, you’ll assess the near-future market for VR and AR and predict the impact of upcoming changes to their marketplaces. By the end of this book, you’ll have a strong knowledge base that you can use to make your own informed decisions on VR and AR technology or apply to your own projects as you create.
Table of Contents (13 chapters)
close
close
Lock Free Chapter
1
Cover
9
About the Author
10
Advertisement Page
11
Connect with Dummies
12
Index
chevron up
13
End User License Agreement

Index

Numbers

  1. 1st & Ten line, 10
  2. 2D computer applications, 114
  3. 2D video applications, 114
  4. 3D models, 193
  5. 3DoF (three degrees of freedom), 81, 85, 88
  6. 6DoF (six degrees of freedom), 41, 84, 87, 88, 101
  7. 360-degree professional cameras, 180–181

A

  1. À Quatre Mains (VR musical synthesizer), 206
  2. accelerating, avoiding, 139
  3. active learning, 212
  4. adoption rates, assessing, 52–53, 74–75
  5. Adores VR Park, 224
  6. advertising industry, effect of AR and VR on, 301–302
  7. aerospace, effect of AR and VR on, 293–294
  8. Ahmed, Shafi, 221
  9. AI (artificial intelligence), 7, 308
  10. Alger, Mike, 132, 152
  11. Altman, Peter, 245
  12. Altspace VR (social VR application), 140
  13. Alzheimer’s disease (AD), VR technology and, 219–221
  14. Amazon AR View, 306–307
  15. Amazon Web Services (AWS), 194
  16. Ankrum, Dennis, 153
  17. API (application programming interface), 90, 190–192
  18. Apollo 11 VR, 212–213
  19. Apple App Store
    1. AR apps in, 281, 311
    2. content, distributing via, 197
    3. ...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Virtual & Augmented Reality For Dummies
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon