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  • Book Overview & Buying PhoneGap Beginners Guide (third edition)
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PhoneGap Beginners Guide (third edition)

PhoneGap Beginners Guide (third edition)

By : Ramanujam, Giorgio Natili
3.7 (6)
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PhoneGap Beginners Guide (third edition)

PhoneGap Beginners Guide (third edition)

3.7 (6)
By: Ramanujam, Giorgio Natili

Overview of this book

This book is for web developers who want to be productive in the mobile market quickly. In fact, by using PhoneGap, it's possible to deploy native applications based on web standards. This book assumes a very small knowledge of HTML/CSS/JavaScript and mobile platforms, such as Android, BlackBerry, iOS, and Windows Phone, and takes the reader step-by-step into a deep overview of PhoneGap and its APIs.
Table of Contents (16 chapters)
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13
C. Related Plugin Resources
15
Index

Introducing device sensors


Humans have senses (touch, hear, smell, and so on); a phone has digital "senses": touch, geolocation, orientation, and motion. A sensor is a device component that measures a physical quantity and converts it into a signal that is understandable to software. Modern mobile phones come with a variety of sensors that can support users when completing their daily tasks. By tapping into a device sensor, you can enhance the end user experience and develop sophisticated apps.

Sensors can be hardware-based or software-based. Hardware-based sensors are physical components built into a handset or tablet device. They derive their data by directly measuring specific environmental properties such as acceleration, geomagnetic field strength, or angular change. Software-based sensors are not physical devices, although they mimic hardware-based sensors.

Typical device sensors are the accelerometer, gyroscope, compass, barometer, orientation sensor, and so on.

Not all devices, nor...

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