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Mastering Android Application Development

Mastering Android Application Development

By : Pachon
3 (1)
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Mastering Android Application Development

Mastering Android Application Development

3 (1)
By: Pachon

Overview of this book

There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!
Table of Contents (14 chapters)
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13
Index

Testing from a UI perspective


The testing that we will do now is similar to the kind of tests that a person using the app could do. In fact, in companies that have QA (Quality Assurance), people use these tools as a complement to manual testing.

UI tests can be automated as well, but they differ from unit and integration tests; these are actions performed on the screen, from clicking on a button to completing a registration process with recorded events.

We will start with stress testing using The Monkey.

Launching The Monkey

The Monkey is a program that can be launched from the command line with ADB. It generates random events in our device or emulator, and using a seed, we can reproduce the same random events. To clarify, let's consider an example with numbers. Imagine that I execute Monkey and it produces random numbers from 1 to 10; if I launched it again, I would get different numbers. When I execute The Monkey with a seed (this seed is a number), I get a set of different numbers from 1...

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