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Mastering Android Application Development

Mastering Android Application Development

By : Pachon
3 (1)
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Mastering Android Application Development

Mastering Android Application Development

3 (1)
By: Pachon

Overview of this book

There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!
Table of Contents (14 chapters)
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13
Index

Using build variants

To explain how monetization with advertisements works on Android, we will add advertisements to our application, but before this, we will set up a build process that allows us to export two versions: the paid version and the free version. This strategy is commonly used in Play Store (having a free version with advertisements and a paid version without advertisements) so that all users can use the app for free, but the users that don't like advertisement and want to contribute with your app can always buy the paid version.

There is a second way of implementing this strategy, which is creating just one version and having the option of buying an add-on to remove the advertisements inside the app with In-App billing products. The downside of this way is that your app won't be listed in Play Store as a free app; it will be listed under "Offers in-App purchases", so there might be users who aren't comfortable with this or children that are not allowed...

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