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  • Book Overview & Buying Microsoft HoloLens Developer???s Guide
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
4 (1)
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

4 (1)
By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (9 chapters)
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Summary

In this chapter, we learned a lot about designing your app for HoloLens. Although the main steps we took when we started thinking about our app are not that different from normal app development, we identified some key areas that require more attention. We also talked about the way people interact with each other and how to design your app around that. This is something you usually do not take into account when designing your app.

We took our first steps in developing our RockOn app. We started developing in Unity3D, and we added some assets to our holographic world. Then, we deployed that to a device and saw our 3D objects come alive. We are now ready for the next step!

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83
Tech Concepts
36
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Microsoft HoloLens Developer???s Guide
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