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  • Book Overview & Buying Microsoft HoloLens Developer???s Guide
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
4 (1)
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

4 (1)
By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (9 chapters)
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Framework versions

Let us examine what the problem is. I mean, why do we have to bother with all this? If you are new to Unity3D, or at least--new to it before you started reading this book, you might be bewildered with the hurdles you have to take before you can do any decent developing. The reason for this lies in the fact that Unity3D is not a programming environment. It is a multi-platform game engine and game development tool. And this is the reason why we have the problems we face right now.

The whole workflow is not geared towards developers. It is almost as if the people at Unity3D said--"Developers are smart people; they will figure this stuff out themselves. We need to focus on the productivity of the game designers".

I am not suggesting that this is what they thought. In honesty, I am sure they thought the opposite: they love developers. But they did need...

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