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  • Book Overview & Buying Microsoft HoloLens Developer???s Guide
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

By : Vroegop
4 (1)
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

4 (1)
By: Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (9 chapters)
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Gestures and Events

We have played a bit with the development environment. In the previous chapters, we added a multicolored cube, a white sphere, and even a guitar in the virtual world. Now, this is all very impressive when you do this for the first time. Even your users will be amazed at seeing a hologram floating in front of their eyes. They even might feel privileged; they see things no other people can see.

However, after a couple of minutes, it might get boring. It will be much more interesting if we allow our users to play around with the world, interact with it, and even control it in a way you cannot do in real life.

In this chapter, we will make that possible. We will enable users to touch objects and move them about, so the user can control the virtual world.

Before we do this, we must first talk about the ways HoloLens allows us to do this. We need to talk a bit more...

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Microsoft HoloLens Developer???s Guide
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