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  • Book Overview & Buying Microsoft HoloLens Developer???s Guide
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

By : Vroegop
4 (1)
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Microsoft HoloLens Developer???s Guide

Microsoft HoloLens Developer???s Guide

4 (1)
By: Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (9 chapters)
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Make Some Noise - Sounds

Most developers that I know ignore sounds in their applications. Let's be honest: most applications do not need sounds. If you were working on the next great word processor, you would not think about using a ping sound every time the user presses the Enter key. That would get quite tedious and tiring pretty soon.

However, we are not writing a word processor. We are writing immersive software--software that mimics the real world. In the real world, everything we do is accompanied by sound, so we should do the same.

Sounds can be very powerful. They can give a sense of realism to the virtual world we are building. Not only that, they also can act as part of the user interface. We can use sounds to give the user information about what is going on in our virtual world.

Holograms we draw in our apps are only visible when the user looks at them. Since the...

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Microsoft HoloLens Developer???s Guide
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