Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 7. Lets Talk! Communications between Devices

In the previous chapter, we took a look at how HoloLens spatial mapping works. This is the way the machine learns about its environment. It is important for a couple of reasons. Firstly, if we want to have a great mixed-reality experience, the holograms need to know where things are. Secondly, we need information about the real-world surface to help the user. We talked about different scenarios where, for instance, the user needs to place something in the world, or where we need to guide the user to a certain place in her room.

There is one more thing knowing about the physical layout of the world, and that is what this chapter will be about.