Book Image

iOS 10 Programming for Beginners

By : Craig Clayton
Book Image

iOS 10 Programming for Beginners

By: Craig Clayton

Overview of this book

You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you’re an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you’ll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You’ll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you’ll quickly learn everything you need to get your project on the App Store!
Table of Contents (26 chapters)
iOS 10 Programming for Beginners
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Chapter 18. Beta and Store Submission

You have come a long way; from learning about Xcode to building an entire app. But this process would not be complete without actually learning how to submit the app to the App Store. This process may seem like a lot when doing this for the first time, but it becomes easier and second nature after a while.

When I submitted my first app, I was extremely nervous. I remember the relief I felt after having submitted the app, but then, I was constantly checking the site and my e-mails for that approval e-mail. I heard many stories of people who spent so much time working on an app only to have it rejected. These fears are understandable, but know that Apple wants you to succeed. Even if your app gets rejected (and my first one did), it is usually not so bad.

My first app was a sports app, and it was rejected for two reasons. First, in Apple's eyes, the logo for my app was too close to an NFL logo. To address this, I simply made a generic logo with the initials...