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Xamarin 4.x Cross-Platform Application Development

Xamarin 4.x Cross-Platform Application Development - Third Edition

By : Peppers
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Xamarin 4.x Cross-Platform Application Development

Xamarin 4.x Cross-Platform Application Development

By: Peppers

Overview of this book

Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4.
Table of Contents (13 chapters)
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Summary

In this chapter, we discussed Xamarin's core products for developing Android and iOS applications in C# whether you are using Mac OS X or a Windows PC. We installed Xcode and then ran the Xamarin all-in-one installer, which installs Java, the Android SDK, Xamarin Studio, Xamarin.iOS, and Xamarin.Android. On Windows, we set up Xamarin for use inside Visual Studio and connected a Mac on our local network for iOS development. We set up the x86 Android emulator for a faster, more fluid experience when debugging applications. Finally, we set up iOS and Google Play developer accounts for distributing our applications.

In this chapter, you should have acquired everything you need to get started on building cross-platform applications with Xamarin. Your development computer should be ready to go and you should have all the native SDKs installed and ready for creating the next great app to take the world by storm.

The concepts in this chapter will set us up for more advanced topics, which will require the proper software installed as well as developer accounts with Apple and Google. We will be deploying applications to real devices and implementing more advanced features such as push notifications. In the following chapter, we'll create our first iOS and Android application and cover the basics of each platform.

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