Book Image

Flutter for Beginners

By : Alessandro Biessek
Book Image

Flutter for Beginners

By: Alessandro Biessek

Overview of this book

Google Flutter is a cross-platform mobile framework that makes it easy to write high-performance apps for Android and iOS. This book will help you get to grips with the basics of the Flutter framework and the Dart programming language. Starting from setting up your development environment, you’ll learn to design the UI and add user input functions. You'll explore the navigator widget to manage app routes and learn to add transitions between screens. The book will even guide you through developing your own plugin and later, you’ll discover how to structure good plugin code. Using the Google Places API, you'll also understand how to display a map in the app and add markers and interactions to it. You’ll then learn to improve the user experience with features such as map integrations, platform-specific code with native languages, and personalized animation options for designing intuitive UIs. The book follows a practical approach and gives you access to all relevant code files hosted at github.com/PacktPublishing/Flutter-for-Beginners. This will help you access a variety of examples and prepare your own bug-free apps, ready to deploy on the App Store and Google Play Store. By the end of this book, you’ll be well-versed with Dart programming and have the skills to develop your own mobile apps or build a career as a Dart and Flutter app developer.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Introduction to Dart
5
Section 2: The Flutter User Interface - Everything is a Widget
10
Section 3: Developing Fully Featured Apps
15
Section 4: Advanced Flutter - Resources to Complex Apps

Intermediate Dart Programming

In this chapter, you will learn the core concept of objects in Dart, for example, how to create object-oriented code in Dart by using its concepts, such as interfaces, implicit interfaces, and abstract classes, as well as mixins, to add a behavior to a class.

If you are an experienced programmer or already familiar with Java or similar languages, you can skip some parts of this chapter, as it has many similarities with the typical OOP concepts, such as inheritance and encapsulation. Some ideas in particular are important to verify, even if you are already familiar with the majority of OOP features, such as implicit interfaces and mixins, as they may introduce you to new concepts.

You will also learn how to use third-party libraries to accelerate a project's development, gain an understanding of the advanced features of the Dart language to...