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  • Book Overview & Buying Flutter for Beginners
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Flutter for Beginners

Flutter for Beginners - Fourth Edition

By : Thomas Bailey, Alessandro Biessek
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Flutter for Beginners

Flutter for Beginners

By: Thomas Bailey, Alessandro Biessek

Overview of this book

The Fourth edition of Flutter for Beginners is fully updated for the latest Flutter and Dart releases, ready to guide you from taking your first steps in Flutter to publishing your first cross-platform app. Designed for new developers and those transitioning from other technologies, this practical guide shows you how to build, test, and release high-quality mobile apps for iOS, Android, and the web. With a project-based approach, this book will help you master the fundamentals of Dart and Flutter’s widget-driven architecture while building a complete app from scratch. Each chapter builds on the last with step-by-step explanations that will teach you how to design beautiful interfaces, manage state, handle navigation and user input, and add animations that bring your UI to life. You’ll explore popular third-party plugins such as Firebase and Google Maps, learn to debug and test your code effectively, and prepare your app for release on multiple platforms. By the end of this book, you’ll have the hands-on experience and confidence to design, build, and publish your own Flutter apps using the latest best practices.
Table of Contents (23 chapters)
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Lock Free Chapter
1
Part 1: Learning the Core Concepts
6
Part 2: Building a Basic Flutter App
11
Part 3: Turning a Simple App into an Awesome App
16
Part 4: Testing and Releasing Your App
19
Chapter 16: Free Benefits with Your Book
20
Other Books You May Enjoy
21
Index

4

Dart Classes and Constructs

In this chapter, we will look at object-oriented programming (OOP) and how this is supported by the Dart language. We will start by looking at the core principles of OOP with respect to the Dart language, and then explore how to use OOP effectively within Dart.

We will then take a deeper look at class definitions and how instances of a class are created, including an exploration of the constructor types available, which form a key part of the way Flutter apps are coded. Additionally, we will look at how we store our code in files, and how to relate code from different files through imports.

Finally, we will look at some key Dart topics that are used throughout Flutter – generics and asynchronous programming. These are important concepts, and knowledge of them will help with your understanding of the Flutter topics we will cover later in this book.

On completion of this chapter, you will have a solid foundational knowledge of Dart, which will set you...

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Flutter for Beginners
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