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  • Book Overview & Buying Flutter for Beginners
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Flutter for Beginners

Flutter for Beginners - Fourth Edition

By : Thomas Bailey, Alessandro Biessek
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Flutter for Beginners

Flutter for Beginners

By: Thomas Bailey, Alessandro Biessek

Overview of this book

The Fourth edition of Flutter for Beginners is fully updated for the latest Flutter and Dart releases, ready to guide you from taking your first steps in Flutter to publishing your first cross-platform app. Designed for new developers and those transitioning from other technologies, this practical guide shows you how to build, test, and release high-quality mobile apps for iOS, Android, and the web. With a project-based approach, this book will help you master the fundamentals of Dart and Flutter’s widget-driven architecture while building a complete app from scratch. Each chapter builds on the last with step-by-step explanations that will teach you how to design beautiful interfaces, manage state, handle navigation and user input, and add animations that bring your UI to life. You’ll explore popular third-party plugins such as Firebase and Google Maps, learn to debug and test your code effectively, and prepare your app for release on multiple platforms. By the end of this book, you’ll have the hands-on experience and confidence to design, build, and publish your own Flutter apps using the latest best practices.
Table of Contents (23 chapters)
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1
Part 1: Learning the Core Concepts
6
Part 2: Building a Basic Flutter App
11
Part 3: Turning a Simple App into an Awesome App
16
Part 4: Testing and Releasing Your App
19
Chapter 16: Free Benefits with Your Book
20
Other Books You May Enjoy
21
Index

Summary

In this chapter, we looked at how Dart fits with the OOP basics, which led to an exploration of Dart classes, including inheritance, abstraction, and mixins.

We took a deeper look at class constructors and the different types of constructors available in Flutter, including named and factory constructors.

We then explored enums and examples of how and when they should be used.

Finally, we looked at some more advanced Dart topics that are relevant to Flutter development. The first topic was generics, which allow you to specify the type of information for a class, such as a collection or a future. The second topic covered asynchronous programming, the use of futures, async, and await, and then isolates, and how they can be used to allow parallel processing.

This chapter will have given you a strong foundational knowledge of Dart and the programming concepts that will be used throughout Flutter development. You may want to refer back to this chapter as we start to look at more advanced...

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Flutter for Beginners
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