Once we construct a Geolocation
instance, we then are able to access the muted
property of that class. By checking the muted
property of a Geolocation
object, we can either disable geolocation features in our application, prompt the user to manually enter their location, or simply notify the user that they must enable the geolocation sensor on the device in order to proceed.
Flash Development for Android Cookbook
By :
Flash Development for Android Cookbook
By:
Overview of this book
Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with.
The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market.
The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform.
In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Table of Contents (18 chapters)
Flash Development for Android Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Ready to Work with Android: Development Environment and Project Setup
Interaction Experience: Multitouch, Gestures, and Other Input
Movement through Space: Accelerometer and Geolocation Sensors
Visual and Audio Input: Camera and Microphone Access
Rich Media Presentation: Working with Images, Video, and Audio
Structural Adaptation: Handling Device Layout and Scaling
Native Interaction: StageWebView and URI Handlers
Abundant Access: File System and Local Database
Manifest Assurance: Security and Android Permissions
Avoiding Problems: Debugging and Resource Considerations
Final Considerations: Application Compilation and Distribution
Customer Reviews