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Apex Design Patterns

Apex Design Patterns

By : Zaa, Verma
4.7 (9)
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Apex Design Patterns

Apex Design Patterns

4.7 (9)
By: Zaa, Verma

Overview of this book

Apex is an on-demand programming language providing a complete set of features for building business applications – including data models and objects to manage data. Apex being a proprietor programming language from Salesforce to be worked with multi tenant environment is a lot different than traditional OOPs languages like Java and C#. It acts as a workflow engine for managing collaboration of the data between users, a user interface model to handle forms and other interactions, and a SOAP API for programmatic access and integration. Apex Design Patterns gives you an insight to several problematic situations that can arise while developing on Force.com platform and the usage of Design patterns to solve them. Packed with real life examples, it gives you a walkthrough from learning design patterns that Apex can offer us, to implementing the appropriate ones in your own application. Furthermore, we learn about the creational patterns that deal with object creation mechanism and structural patterns that helps to identify the relationship between entities. Also, the behavioural and concurrency patterns are put forward explaining the communication between objects and multi-threaded programming paradigm respectively. We later on, deal with the issues regarding structuring of classes, instantiating or how to give a dynamic behaviour at a runtime, with the help of anti-patterns. We learn the basic OOPs principal in polymorphic and modular way to enhance its capability. Also, best practices of writing Apex code are explained to differentiate between the implementation of appropriate patterns. This book will also explain some unique patterns that could be applied to get around governor limits. By the end of this book, you will be a maestro in developing your applications on Force.com for Salesforce
Table of Contents (7 chapters)
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Factory method pattern

Often, we find that some classes have common features (behavior) and can be considered classes of the same family. For example, multiple payment classes represent a family of payment services. Credit card, debit card, and net banking are some of the examples of payment classes that have common methods, such as makePaymentauthorizePayment, and so on. Using the factory method pattern, we can develop controller classes, which can use these payment services, without knowing the actual payment type at design time.

Note

The factory method pattern is a creational design pattern used to create objects of classes from the same family without knowing the exact class name at design time.

Using the factory method pattern, classes can be instantiated from the common factory method. The advantage of using this pattern is that it delegates the creation of an object to another class and provides a good level of abstraction.

Let's learn this pattern using the following...

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