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R Object-oriented Programming

R Object-oriented Programming

By : Black
4.4 (9)
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R Object-oriented Programming

R Object-oriented Programming

4.4 (9)
By: Black

Overview of this book

This book is designed for people with some experience in basic programming practices. It is also assumed that they have some basic experience using R and are familiar using the command line in an R environment. Our primary goal is to raise a beginner to a more advanced level to make him/her more comfortable creating programs and extending R to solve common problems.
Table of Contents (14 chapters)
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4
4. Calculating Probabilities and Random Numbers
12
A. Package Management
13
Index

Defining classes and methods

The class command is similar to other attribute commands, and it can be used to either set or get information about an object's class. An object's class is a vector, and each item in the vector is the name of a class. The first element in the class vector is the object's base class, and it inherits from the other classes as you read from left to right.

We first focus on the situation where an object has a single class and will examine inheritance in the section that follows. The example examined throughout this chapter is used to simulate one experiment that follows a geometric distribution. The idea is that you repeat some experiment and stop when the first success occurs. First, we examine two classes, and we construct a function that will take an action depending on the class name. The first class is used to represent a fair, six-sided die. The die will be rolled, giving an integer between 1 and 6 inclusive, and the experiment stops when a...

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R Object-oriented Programming
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