If you stop and think about our app as it stands, it would be very easy to cheat! A user could just keep the ball very near the top edge and fling it a short distance to amass tons of points! If you'd like to make it harder for the user to score points, we will show you one way to increase the difficulty. If, on the other hand, you are making this app for a young user and want it to be easy for them to score points, then you can skip this section.
App Inventor 2 Essentials
App Inventor 2 Essentials
Overview of this book
App Inventor 2 will take you on a journey of mobile app development. We begin by introducing you to the functionalities of App Inventor and giving you an idea about the types of apps you can develop using it. We walk you through the technical set up so you can take advantage of the interactive development environment (live testing). You will get hands-on, practical experience building three different apps using tutorials. Along the way, you will learn computer science principles as well as tips to help you prepare for the creative process of building an app from scratch. By the end of the journey, you will learn how to package an app and deploy it to app markets. App Inventor 2 Essentials prepares you to amass a resource of skills, knowledge and experience to become a mobile app developer
Table of Contents (15 chapters)
App Inventor 2 Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Unleashing Creativity with MIT App Inventor 2
Setting Up MIT App Inventor 2
Navigating the App Inventor Platform
Fling App – Part 2
Building an Event App
Introduction to Databases
Learning About Loops with a Raffle App
Expanding Your Mobile App Development Skills
Index
Customer Reviews