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Mastering PHP Design Patterns

Mastering PHP Design Patterns

By : Junade Ali
1.5 (2)
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Mastering PHP Design Patterns

Mastering PHP Design Patterns

1.5 (2)
By: Junade Ali

Overview of this book

Design patterns are a clever way to solve common architectural issues that arise during software development. With an increase in demand for enhanced programming techniques and the versatile nature of PHP, a deep understanding of PHP design patterns is critical to achieve efficiency while coding. This comprehensive guide will show you how to achieve better organization structure over your code through learning common methodologies to solve architectural problems. You’ll also learn about the new functionalities that PHP 7 has to offer. Starting with a brief introduction to design patterns, you quickly dive deep into the three main architectural patterns: Creational, Behavioral, and Structural popularly known as the Gang of Four patterns. Over the course of the book, you will get a deep understanding of object creation mechanisms, advanced techniques that address issues concerned with linking objects together, and improved methods to access your code. You will also learn about Anti-Patterns and the best methodologies to adopt when building a PHP 7 application. With a concluding chapter on best practices, this book is a complete guide that will equip you to utilize design patterns in PHP 7 to achieve maximum productivity, ensuring an enhanced software development experience.
Table of Contents (9 chapters)
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Factory Method


The Factory Method differs from the ordinary Simple Factory on the basis that instead of us having one factory, we can have many.

So why would you want to do this? Well, in order to understand this, we must look to the open/closed principle (OCP). Bertrand Meyer is usually associated with having originated the term open/closed principle in his book, Object-oriented Software Construction. Meyer stated the following:

"software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification"

Where a software entity needs to be extended, this should be possible without modifying its source code. Those of you who are familiar with the SOLID (single responsibility, open-closed, Liskov substitution, interfacesegregation and dependency inversion) principles of object-oriented software may already have heard of this principle.

The Factory Method allows you to group certain classes together and deal with them by means of an individual factory for...

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