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  • Book Overview & Buying Swift 2 Design Patterns
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Swift 2 Design Patterns

Swift 2 Design Patterns

By : Lange
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Swift 2 Design Patterns

Swift 2 Design Patterns

3 (2)
By: Lange

Overview of this book

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Table of Contents (10 chapters)
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9
Index

The visitor pattern


In this section, we will talk about the visitor pattern, which allows us to separate data and their associated treatments.

Roles

The visitor pattern allows us to externalize and centralize the actions that must be executed on object; these objects cannot have any links between them.

These actions will not be implemented in the class of the objects but in external classes.

So, this allows us to add any action in an external class, even a concrete visitor that implements IVisitor.

This pattern can be used when:

  • We need to add functionalities to a group of classes without weighing down these classes

  • A group of classes have a fixed structure and we need to add some functionalities to them without modifying their interface

The visitor pattern must be applied and used when you need to perform operations on objects of a collection that do not share a common base class or conform to a common protocol.

Design

The following diagram shows us how objects and treatments are separated. Treatments...

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