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  • Book Overview & Buying Swift 2 Design Patterns
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Swift 2 Design Patterns

Swift 2 Design Patterns

By : Lange
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Swift 2 Design Patterns

Swift 2 Design Patterns

3 (2)
By: Lange

Overview of this book

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.
Table of Contents (10 chapters)
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9
Index

The iterator pattern


This pattern is commonly used in many languages with an array or a collection of objects. It allows iteration over a list of objects contained in a collection.

Roles

The iterator pattern allows you to iterate sequentially over an aggregated object of objects without having to know how the collection is structured.

Design

Here, you'll find the generic UML class diagram of the pattern, but note that we will not implement it using this way.

Indeed, Swift provides some types that will simplify the implementation of the iterator pattern, without having to produce all of the needed requirements by hand.

Why reinvent the wheel? The following figure represents the generic UML class diagram:

Participants

As with every pattern described up to now, I will tell you what the participants in this pattern are even if we will not see all of them in our implementation of the pattern:

  • Collection: This is an abstract class that implements the association of the collection with items and the CreateIterator...

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