Book Image

C# Programming Cookbook

By : Dirk Strauss
Book Image

C# Programming Cookbook

By: Dirk Strauss

Overview of this book

During your application development workflow, there is always a moment when you need to get out of a tight spot. Through a recipe-based approach, this book will help you overcome common programming problems and get your applications ready to face the modern world. We start with C# 6, giving you hands-on experience with the new language features. Next, we work through the tasks that you perform on a daily basis such as working with strings, generics, and lots more. Gradually, we move on to more advanced topics such as the concept of object-oriented programming, asynchronous programming, reactive extensions, and code contracts. You will learn responsive high performance programming in C# and how to create applications with Azure. Next, we will review the choices available when choosing a source control solution. At the end of the book, we will show you how to create secure and robust code, and will help you ramp up your skills when using the new version of C# 6 and Visual Studio
Table of Contents (21 chapters)
C# Programming Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Using code contracts on abstract classes


If you use abstract classes in your code, you will know that being able to control how they are used with code contracts will result in more robust code. But how exactly can we use code contracts with abstract classes? Especially since abstract classes are supposed to contain no implementation? Well, it is definitely possible, and here is how we do it.

Getting ready

If you have not worked with abstract classes before, we advise you to first read Chapter 2, Classes and Generics, to familiarise yourself with how abstract classes are used and created.

How to do it…

  1. Before you go on, ensure that you have added the code contracts using statement to the top of your Recipes.cs class file:

    using System.Diagnostics.Contracts;
  2. Create an abstract class called Shape that defines two methods called Length() and Width() which each take an integer value as a parameter. Remember that abstract classes contain no implementation:

    public abstract class Shape
    {
        public abstract...