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  • Book Overview & Buying Mastering C++ Multithreading
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Mastering C++ Multithreading

Mastering C++ Multithreading

By : Maya Posch
3.1 (12)
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Mastering C++ Multithreading

Mastering C++ Multithreading

3.1 (12)
By: Maya Posch

Overview of this book

Multithreaded applications execute multiple threads in a single processor environment, allowing developers achieve concurrency. This book will teach you the finer points of multithreading and concurrency concepts and how to apply them efficiently in C++. Divided into three modules, we start with a brief introduction to the fundamentals of multithreading and concurrency concepts. We then take an in-depth look at how these concepts work at the hardware-level as well as how both operating systems and frameworks use these low-level functions. In the next module, you will learn about the native multithreading and concurrency support available in C++ since the 2011 revision, synchronization and communication between threads, debugging concurrent C++ applications, and the best programming practices in C++. In the final module, you will learn about atomic operations before moving on to apply concurrency to distributed and GPGPU-based processing. The comprehensive coverage of essential multithreading concepts means you will be able to efficiently apply multithreading concepts while coding in C++.
Table of Contents (11 chapters)
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8
Atomic Operations - Working with the Hardware

Other applications

The example in this chapter is primarily useful for applications where data or tasks have to be handled in parallel. For the earlier mentioned use case of a GUI-based application with business logic and network-related features, the basic setup of a main application, which launches the required threads, would remain the same. However, instead of having each thread to be the same, each would be a completely different method.

For this type of application, the thread layout would look like this:

As the graphic shows, the main thread would launch the GUI, network, and business logic thread, with the latter communicating with the network thread to send and receive data. The business logic thread would also receive user input from the GUI thread, and send updates back to be displayed on the GUI.

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