Book Image

Rust Essentials - Second Edition

By : Ivo Balbaert
Book Image

Rust Essentials - Second Edition

By: Ivo Balbaert

Overview of this book

Rust is the new, open source, fast, and safe systems programming language for the 21st century, developed at Mozilla Research, and with a steadily growing community. It was created to solve the dilemma between high-level, slow code with minimal control over the system, and low-level, fast code with maximum system control. It is no longer necessary to learn C/C++ to develop resource intensive and low-level systems applications. This book will give you a head start to solve systems programming and application tasks with Rust. We start off with an argumentation of Rust's unique place in today's landscape of programming languages. You'll install Rust and learn how to work with its package manager Cargo. The various concepts are introduced step by step: variables, types, functions, and control structures to lay the groundwork. Then we explore more structured data such as strings, arrays, and enums, and you’ll see how pattern matching works. Throughout all this, we stress the unique ways of reasoning that the Rust compiler uses to produce safe code. Next we look at Rust's specific way of error handling, and the overall importance of traits in Rust code. The pillar of memory safety is treated in depth as we explore the various pointer kinds. Next, you’ll see how macros can simplify code generation, and how to compose bigger projects with modules and crates. Finally, you’ll discover how we can write safe concurrent code in Rust and interface with C programs, get a view of the Rust ecosystem, and explore the use of the standard library.
Table of Contents (13 chapters)

Graphics and games


Its high performance and low-level capabilities make Rust an ideal choice in this field. Searching for graphics reveals bindings for OpenGL (gl, glfw-sys), Core Graphics, gfx, gdk, gtk (http://gtk-rs.org), or the minimal Gtk+ library mg, and others. conrod is a 2D GUI library and relm is an asynchronous, GTK+-based GUI library, inspired by Elm. gtk is the most advanced library, but at the time of writing a complete cross-platform GUI toolkit is not yet available.

Have a look at the http://arewegameyet.com website to see what the current status is on the Rust game front. There is a modular game engine called piston (https://github.com/PistonDevelopers/piston), chipmunk 2D, and bindings for SDL2 and Allegro5. kiss3d (see http://kiss3d.org) is a crate for a simple 3D game engine. A number of physics (such as ncollide) and math (such as nalgebra and cgmath) crates exist that can be of use here.

Here are the steps for a simple app that uses piston to draw a blue circle:

  1. Create...