Book Image

Go: Design Patterns for Real-World Projects

By : Vladimir Vivien, Mario Castro Contreras, Mat Ryer
Book Image

Go: Design Patterns for Real-World Projects

By: Vladimir Vivien, Mario Castro Contreras, Mat Ryer

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that lets programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This practical guide is full of real-world examples to help you get started with Go in no time at all. You’ll start by understanding the fundamentals of Go, then get a detailed description of the Go data types, program structures, and Maps. After that, you’ll learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will get familiar with the tools and libraries that are available in Go to write and exercise tests, benchmarking, and code coverage. After that, you will be able to utilize some of the most important features of GO such as Network Programming and OS integration to build efficient applications. Then you’ll start applying your skills to build some amazing projects in Go. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go’s built-in concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout the sections will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. With these skills in hand, you will be able to conquer all your fears of application development and go on to build large, robust and succinct apps in Go. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: 1. Learning Go Programming 2. Go Design Patterns 3. Go Programming Blueprints, Second Edition
Table of Contents (38 chapters)
Go: Design Patterns for Real-World Projects
Credits
Preface
Bibliography

Variables and constants


Variables are spaces in computer's memory to store values that can be modified during the execution of the program. Variables and constants have a type like the ones described in preceding text. Although, you don't need to explicitly write the type of them (although you can do it). This property to avoid explicit type declaration is what is called Inferred types. For example:

    //Explicitly declaring a "string" variable 
    var explicit string = "Hello, I'm a explicitly declared variable" 

Here we are declaring a variable (with the keyword var) called explicit of string type. At the same time, we are defining the value to Hello World!.

    //Implicitly declaring a "string". Type inferred 
inferred := ", I'm an inferred variable " 

But here we are doing exactly the same thing. We have avoided the var keyword and the string type declaration. Internally, Go's compiler will infer (guess) the type of the variable to a string type. This way you have...