Book Image

Go: Design Patterns for Real-World Projects

By : Vladimir Vivien, Mario Castro Contreras, Mat Ryer
Book Image

Go: Design Patterns for Real-World Projects

By: Vladimir Vivien, Mario Castro Contreras, Mat Ryer

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that lets programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This practical guide is full of real-world examples to help you get started with Go in no time at all. You’ll start by understanding the fundamentals of Go, then get a detailed description of the Go data types, program structures, and Maps. After that, you’ll learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will get familiar with the tools and libraries that are available in Go to write and exercise tests, benchmarking, and code coverage. After that, you will be able to utilize some of the most important features of GO such as Network Programming and OS integration to build efficient applications. Then you’ll start applying your skills to build some amazing projects in Go. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go’s built-in concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout the sections will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. With these skills in hand, you will be able to conquer all your fears of application development and go on to build large, robust and succinct apps in Go. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: 1. Learning Go Programming 2. Go Design Patterns 3. Go Programming Blueprints, Second Edition
Table of Contents (38 chapters)
Go: Design Patterns for Real-World Projects
Credits
Preface
Bibliography

Go methods


A Go function can be defined with a scope narrowed to that of a specific type. When a function is scoped to a type, or attached to the type, it is known as a method. A method is defined just like any other Go function. However, its definition includes a method receiver, which is an extra parameter placed before the method's name, used to specify the host type to which the method is attached.

To better illustrate this concept, the following figure highlights the different parts involved in defining a method. It shows the quart method attached to the type gallon based receiver via the g gallon receiver parameter:

As mentioned, a method has the scope of a type. Therefore, it can only be accessed via a declared value (concrete or pointer) of the attached type using dot notation. The following program shows how the declared method quart is accessed using this notation:

package main 
import "fmt" 
 
type gallon float64 
 
func (g gallon) quart() float64 { 
...