Book Image

Mastering Functional Programming

Book Image

Mastering Functional Programming

Overview of this book

Functional programming is a paradigm specifically designed to deal with the complexity of software development in large projects. It helps developers to keep track of the interdependencies in the code base and changes in its state in runtime. Mastering Functional Programming provides detailed coverage of how to apply the right abstractions to reduce code complexity, so that it is easy to read and understand. Complete with explanations of essential concepts, practical examples, and self-assessment questions, the book begins by covering the basics such as what lambdas are and how to write declarative code with the help of functions. It then moves on to concepts such as pure functions and type classes, the problems they aim to solve, and how to use them in real-world scenarios. You’ll also explore some of the more advanced patterns in the world of functional programming such as monad transformers and Tagless Final. In the concluding chapters, you’ll be introduced to the actor model, which you can implement in modern functional languages, and delve into parallel programming. By the end of the book, you will be able to apply the concepts of functional programming and object-oriented programming (OOP)in order to build robust applications.
Table of Contents (17 chapters)

Side effects

So what exactly are side effects and why should they be avoided? For this discussion, we can define a side effect as some instructions in a function's code that modify the environment outside the scope of this function. The most common example of a side effect is an exception thrown by a program. Throwing an exception is a side effect because if you don't handle it, it will disrupt the program outside the scope of this function. So the program will break at this point and will stop its execution.

Take, for example, the function of the Soda Machine example from the previous chapter. The function that simulates coin-insertion throws an exception if there are no soda cans in the slot machine. So if you try to call that function on an empty soda machine, your program will never proceed past the function call site, because an exception will be thrown. That is...