Book Image

Understanding Software

By : Max Kanat-Alexander
Book Image

Understanding Software

By: Max Kanat-Alexander

Overview of this book

In Understanding Software, Max Kanat-Alexander, Technical Lead for Code Health at Google, shows you how to bring simplicity back to computer programming. Max explains to you why programmers suck, and how to suck less as a programmer. There’s just too much complex stuff in the world. Complex stuff can’t be used, and it breaks too easily. Complexity is stupid. Simplicity is smart. Understanding Software covers many areas of programming, from how to write simple code to profound insights into programming, and then how to suck less at what you do! You'll discover the problems with software complexity, the root of its causes, and how to use simplicity to create great software. You'll examine debugging like you've never done before, and how to get a handle on being happy while working in teams. Max brings a selection of carefully crafted essays, thoughts, and advice about working and succeeding in the software industry, from his legendary blog Code Simplicity. Max has crafted forty-three essays which have the power to help you avoid complexity and embrace simplicity, so you can be a happier and more successful developer. Max's technical knowledge, insight, and kindness, has earned him code guru status, and his ideas will inspire you and help refresh your approach to the challenges of being a developer.
Table of Contents (50 chapters)
Understanding Software
About the Author
Customer Feedback
The Engineer Attitude
The Singular Secret of the Rockstar Programmer
Software Design, in Two Sentences
Clues to Complexity
Ways To Create Complexity: Break Your API
When Is Backwards-Compatibility Not Worth It?
Complexity is a Prison
The Accuracy of Future Predictions
Simplicity and Strictness
Two is Too Many
What is a Bug?
What is a Computer?
The Components of Software: Structure, Action, and Results
Software as Knowledge
Simplicity and Security
How We Figured Out What Sucked
Why Programmers Suck
Developer Hubris
"Consistency" Does Not Mean "Uniformity"
Success Comes from Execution, Not Innovation

Chapter 21. Refactoring is about Features

When you clean up code, you are always doing it in the service of the product. Refactoring is essentially an organizational process (not the definition of "organizational" meaning "having to do with a business" but the definition meaning "having to do with putting things in order"). That is, you're putting in order so that you can do something.

When you start refactoring for the sake of refactoring alone, refactoring gets a bad name. People start to think that you're wasting your time, you lose your credibility, and your manager or peers will stop you from continuing your work.

When I say "refactoring for the sake of refactoring alone," what I mean is looking at a piece of code that has nothing to do with what you're actually working on, saying, "I don't like the way that this is designed," and moving parts of the design around without affecting the functionality of the system.

This is like watering the lawn when your house is on fire. If your codebase...