Book Image

Python Architecture Patterns

By : Jaime Buelta
Book Image

Python Architecture Patterns

By: Jaime Buelta

Overview of this book

Developing large-scale systems that continuously grow in scale and complexity requires a thorough understanding of how software projects should be implemented. Software developers, architects, and technical management teams rely on high-level software design patterns such as microservices architecture, event-driven architecture, and the strategic patterns prescribed by domain-driven design (DDD) to make their work easier. This book covers these proven architecture design patterns with a forward-looking approach to help Python developers manage application complexity—and get the most value out of their test suites. Starting with the initial stages of design, you will learn about the main blocks and mental flow to use at the start of a project. The book covers various architectural patterns like microservices, web services, and event-driven structures and how to choose the one best suited to your project. Establishing a foundation of required concepts, you will progress into development, debugging, and testing to produce high-quality code that is ready for deployment. You will learn about ongoing operations on how to continue the task after the system is deployed to end users, as the software development lifecycle is never finished. By the end of this Python book, you will have developed "architectural thinking": a different way of approaching software design, including making changes to ongoing systems.
Table of Contents (23 chapters)
2
Part I: Design
6
Part II: Architectural Patterns
12
Part III: Implementation
15
Part IV: Ongoing operations
21
Other Books You May Enjoy
22
Index

Event-Driven Structures

Request-response is not the only software architecture that can be used in a system. There can also be requests that don't require an immediate response. Perhaps there's no interest in a response, as the task can be done without the caller being required to wait, or perhaps it takes a long time and the caller doesn't want to be waiting for it. In any case, there's the option to, from the point of view of the caller, just send a message and proceed.

This message is called an event, and there are multiple uses for this kind of system. In this chapter, we will introduce the concept, and we will describe in detail one of the most popular uses of it: creating asynchronous tasks that are executed in the background while the caller of the task continues uninterrupted.

In the chapter, we will describe the basics of asynchronous tasks, including the details of queueing systems and how to generate automatically scheduled tasks.

We will...